Tuesday, February 8, 2022

The story of robot dog

Albo dog robot

 Aibo is an unusual name. It means something like corduroy or companion in Japanese. It also corresponds to the combination of the words robot and artificial intelligence (artificial intelligence robot).

Sony created Aibo robotic dog as a project to create a robot for entertainment and to bring people closer to science.

The amazing thing about Aibo is its ability to learn new games, as well as its autonomous operation based on its environment and interaction with its master. For example, if the robot detects that its battery power is running low, it will return home to recharge.

Furthermore, if no one plays with it, it is programmed to represent various emotions such as anger or sadness, and it has a mode in which new tricks can be programmed using a computer. It can also respond to a type of sound remote control that emits various tones to which it responds.

The Aibo's secret is a 64-bit RISC processor, 16 megabytes of central memory, 8 megabytes of program memory, and Aperios, a proprietary operating system designed specifically for applications that require immediate feedback.

Pressure (touch) sensors on the head and paws, infrared sensors, heat and motion sensors, 18 joints, a camera, microphone, and speaker are also included.

Another unique feature of the Aibo is the manner in which it is marketed and sold: there are only two thousand in the world, and they can only be purchased via the Internet. Each one is approximately 2,500 dollars, not including an additional package called Performer Kit, which is available for an additional $50 dollars.

The ability of Aibo to make decisions and think for itself, according to the manufacturers, distinguishes it from other robots.

Aibo is not the only robot involved in the entertainment industry. Furbys were a commercial success in the United States during the holiday season.

Despite the fact that the Furby, created by Tiger Electronics, has a much lower technology cost and complexity than the Aibo ($30 vs. $2,500), its popularity has spread like wildfire across the Internet.

The system is based on an 8-bit processor with performance comparable to the old Apple II, Atari 2600, and Commodore 64's one Megahertz 6502 processors.

Furbys are small dolls that speak their own language called furbish and can learn new words (about 200) and interact with users. Furthermore, each model has a distinct personality, and when two Furbys are placed in front of each other, they converse and interact.

The protagonists in the entertainment industry have accelerated from the Tamagotchi to Microsoft's Barney's robot. Other, simpler examples can be found in the figures released in conjunction with the latest Star Wars film.

These dolls use a technology called COMMTech, which was licensed by the British company Innovision Research & Technology, and it allows them to interact with other figures by quoting phrases from the film's first episode.

As if that weren't enough, the interest in entertainment robots has grown to the point where tournaments such as Robocup and Battlebots have been formed. Robocup is a soccer tournament between robots that allows businesses to share information in order to work on compatible platforms.

Battlebots is a group of electronics and computer sleuths who subject their machines to rigorous endurance tests before pitting them against each other until a winner emerges.

Heart of a Robot Artificial intelligence is one of the most divisive concepts in the world. To what extent can an object be considered alive if it is aware of its own existence and has intelligence? This concept has inspired films such as Ghost in the Shell and even Bladerunner.

Artificial intelligence (AI) is a field that combines robotics and computing. Cog, a robot developed by the Massachusetts Artificial Intelligence Laboratory, is an example.

Cog, designed by the lab's director, Rodney Brooks, is a legless robot with a humanoid back, head, and eyes. Its creators built it on the premise that in order to create an artificial intelligence machine that sees the world in a more human-like way, the robot must learn not only to interact with the physical world and its objects, but also to interact socially.

Cog can distinguish between objects and humans through simple eye contact and can learn through experience.

Cog is a step forward in Brooks' quest for artificial intelligence. Originally, this scientist intended to create insect robots, then iguanas, then simple mammals, a chimp, and finally a human. However, given that it took him ten years to construct the insect, he decided to jump straight to the human in order to see his creation in action.

Brooks says he doesn't want to be remembered as the guy who built the best artificial cat, but as the guy who worked on an artificial human.

Another Cog companion robot, Kismet, is designed to interact emotionally with humans and requires emotional displays. Kismet, on the other hand, quickly becomes bored and requires other contact or interaction to keep him interested. He's a laid-back robot.

With all of these technological advances, one might wonder how far these robots' consciousness extends. However, according to their creators, they have no more consciousness than a bird or a dog, but it's something.

In contrast, Japan recently announced the world's smallest robot, weighing less than half a gram and measuring 10 millimeters in size. The Japanese government collaborated with several private companies, including Mitsubishi, Matsushita, and Suminoto, to create this micro machine.

Because of their size and mobility, these machines can be used to repair and maintain nuclear power plant equipment.

Children's Impact Alvaro Franco, a psychologist, compares the effect of robot toys on children to that of video games and the famous Tamagotchi, a pet that requires emotional interaction from the user in order to live.

The first step in understanding this situation is not to demonize technology, because video games, for example, help to improve motor coordination between the eye and the body.

However, a child's relationship with robots is influenced by the family environment in which he or she is raised. If a child grows up in an unloving environment, it is very likely that he or she will direct all of his or her affections toward the machine, which is an abnormal situation, according to Franco.

Cases of Furbys assisting autistic children in breaking their mutism and interacting a little more with their environment are a common occurrence reported on the Internet. It has even been claimed that Furbys have increased some children's lexicon.

When asked about this relationship, Franco stated that recovered autistic children have stated that their previous situation was one of terrible fear of other people, and that the possibility of a relationship with an object (the Furby) could help the children gain courage and relate more. The cases reported on the Internet, however, are isolated incidents rather than a pattern.

Furthermore, even if the Furbys were to assist autistic children, their presence is insufficient. Psychotherapy, family therapy, and even medication may be required.

 

Article Author Gerluxe 

Image: aibo

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